2 Darkenbears at Lean to, broken leg, continous KO loop

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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby TotalyMeow » Sun Jul 05, 2015 10:28 pm

Feone wrote:KO loops of any kind should be a bug in my opinion, it's very immersion breaking.

A KOed character should just stay on the floor until enough time has passed for it to get back up on its own (no teleport) or until another pilgrim helps you out by sending you home with the normal teleport timer. Getting up shouldn't be automatic either.

Only exceptions to automatic teleport being if the location you're in ceases to exist somehow or if you're on a hostile claim and you've waited out the usual timer there.


In this case, the very problem was caused by the character coming back too close to danger. What you suggest would cause this same thing to happen to anyone who gets knocked out by any animal, over and over again. It would make 'ko loop' worse. Unless you suggest that the player should be able to lie there indefinitely until the animal(s) wander away without getting agroed again, but how long a wait would that be and how many people would complain about the change? What about those who KO to a swarm of bats, should they instead have to lie there until they think they can make a break for the ladder or some such? What about if you KO because you got yourself stuck somewhere? You might never get unstuck without being able to port back to the leanto. And in what strange ways would this change crime?
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby HolyLight » Sun Jul 05, 2015 10:42 pm

Not even a screenshot ?

I feel like some big laughs are being held back here.

I got a feeling JC is watching and slowly spawning more monsters close to you.

50 KO's by drakenbears, if this is true well maybe i should go find one then build a leanto a tile away and zerg the ***** outta it.

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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby Feone » Mon Jul 06, 2015 3:35 am

Shrapnel wrote:Make an idea thread for that, sounds interesting. It would be an extremely large change though.. don't get upset if its shot down.


TotalyMeow wrote:In this case, the very problem was caused by the character coming back too close to danger. What you suggest would cause this same thing to happen to anyone who gets knocked out by any animal, over and over again. It would make 'ko loop' worse. Unless you suggest that the player should be able to lie there indefinitely until the animal(s) wander away without getting agroed again, but how long a wait would that be and how many people would complain about the change? What about those who KO to a swarm of bats, should they instead have to lie there until they think they can make a break for the ladder or some such? What about if you KO because you got yourself stuck somewhere? You might never get unstuck without being able to port back to the leanto. And in what strange ways would this change crime?


I'm a bit of a carebear so I do not know how crime would have to be adjusted. Any PVE challenge I think can be worked around.

Regardless whether it's possible or difficult to fix I just think KO loops should be considered a bug. Getting screwed because you're unaware of something (or did something stupid) is very Salem like and should be preserved, but spamming a teleport to a fixed location with no player input until said player figures out how to stop it is rather ugly.
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby TotalyMeow » Mon Jul 06, 2015 4:51 am

Feone wrote:Regardless whether it's possible or difficult to fix I just think KO loops should be considered a bug. Getting screwed because you're unaware of something (or did something stupid) is very Salem like and should be preserved, but spamming a teleport to a fixed location with no player input until said player figures out how to stop it is rather ugly.


I guess we just disagree then.
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby MagicManICT » Mon Jul 06, 2015 6:08 am

Feone wrote: it is rather ugly.


Ugly doesn't make it a bug. it's just ugly. I hate to say it, but I think I'd just rather get killed by the bears rather than this torturous proceeding.
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby EnderWiggin » Mon Jul 06, 2015 8:14 am

Why not make it that instead of auto-porting to homestead client will show small popup, and when it is closed - then character is teleported home. No popup needed if there is no active session on this character, or he is sent home by claim owner, or after ransom is accepted.
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby Claeyt » Mon Jul 06, 2015 8:36 am

Okay here's a rundown of the drama/possible bug/funny Claeyt bashing hilarity:

1. I was out exploring with my mapper in the deeep darkness. His biles were varied around 14-20. I had been KO'd a couple of times (once by a cougar with thorn flowers on me) but had always been able to run to some food quick before the drain got me and either port to town to eat up to full health. I didn't really care about this character on Popham. His only goal was to look for statues.

2. This is where it all went down. The darkness level (control D) was around 13 in the summer and 21 in the winter.

Image

3. So I decided to pop back on the character and try for another corner. I logged in town and ported to my lean-to full of berry straws and some meat dishes, ready for adventure and mapping. Immediately I saw that there were 2 dakenbears on top of my lean to. One of them instantly agro'd me and roared (which on a darkenbear actually ports you to him), the other one then agro'd with his roar and ping ponged me back to him, this happened around 5 times until I ko'd from fear.

4. I then KO'd and respawned maybe 20 times to the darknebears on top of my lean-to for about half an hour. They weren't able to ping pong me 5 times again due to me only having 5 health at this point but they were able to break my leg so that I couldn't run anymore. They slowly wandered to the North a bit finally so that they wouldn't instantly agro me.

5. At this point I tried to limp to the South while gathering enough food to port to town. I unfortunately didn't see that there was a heard of Argopelters just South of me and 2 of them agro'd me as I stumbled back North. I limped back into the darkenbears 20 sec North in the hope that the argo's would have agro'd the bears and killed them after KO'd me (giving me a couple of free darkenbears to butcher :D ), unfortunately they don't agro them apparently. So the bears roar/ported me again and Ko'd me again.

6. Now the 2 argopelters were at my lean-to that I had just ran past to the darkenbears and they instantly agro'd me and KO'd me around another 20 times.

7. At this point all the nearby food had been eaten and of course I couldn't log-off normally. Luckily a friend told me that if I logged off the server I would not be agro'd upon and that after 45 min or so I'd despawn with the rest of the spawns in the spawn area since I wasn't on any claim. This miracously worked.

8. I logged on an hour later to test that the area had really despawned and was instantly attacked by 4 rats which you can not run away from with a broken leg. So now I was diseased, in the darkness with a broken leg. I logged off for the day after a rather ignominious mapping session. :lol:

9. The next day I was able to log on with no animals on top of me, but I kept KO'ing due to darkness. Luckily you don't lose skill points to darkness KO. The problem I had was that I only had 4 yellow with the broken leg and It wasn't enough to port to town with. So I started to gather food but not eat it. Instead I slowly hobbled it back towards my lean-to and dropped it around the area on the ground and into the nearby stump. When I thought I had enough I gathered it up, grabbed the berries in the stump and started to port while continually eating. I had to wait to the last possible moment to eat before KO'ing to drain so as to keep the 4 points of yellow up. With my last berry I hit 95% porting and succeeded in getting to Popham diseased and with a broken leg.

10. After curing the disease, and setting the leg I walked out of Popham looking for new adventures. I'll probably wait a bit before I go back that deep again. Maybe I'll get up to 30 across instead. This was by far the hardest thing I ever had to do in Salem. The food drop/stump hoard thing alone took me maybe 30 Ko's to gather up enough. Safe and sound in a new lean-to in the light, the mapping continues. :D

MagicManICT wrote:I hate to say it, but I think I'd just rather get killed by the bears rather than this torturous proceeding.

This is why some of us love Salem so much MagicMan. It's all grind, even in the Darkness Drain, KO'ing and Dying.

Honestly I'm most surprised that the Darknebears didn't kill me in all of those KO's. Their perma-death chance is less than I thought.
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby Atreties » Mon Jul 06, 2015 9:28 am

I came prepared to bash clayt some more, but that was actually a legitimately good story.
JohnCarver wrote:Wouldn't inserting food into the anus just cause some kind of infection?
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby HolyLight » Mon Jul 06, 2015 11:41 am

Still no pictures.

:| :|
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Re: 2 Darkenbears at Lean to, broken leg, continous KO loop

Postby MagicManICT » Mon Jul 06, 2015 10:39 pm

Thanks for the story explaining it. It's always good to read the misadventures, too. Seems many are too embarrassed when things go wrong to post it.

I'll reiterate my preference in this situation I posted earlier:

MagicManICT wrote:I'd just rather get killed [...]rather than [go through] this torturous proceeding.
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