Feb. Patch Bugs (that even the smartest people could miss)

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Yes » Sat Mar 07, 2015 3:03 pm

tyrtix wrote:Dunnow if it's already mentioned, tried with the search and didn't find anything about.
I've made a jute pant with pocket, upon equipping it does not reduce weight, shows a single slot and even items placed there are not reduced on weight.

where did u get the info that pockets reduce weight?
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Kandarim » Sat Mar 07, 2015 5:05 pm

pockets are used so you can keep items with you when you teleport, not for reducing weight.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Xelmoth » Sat Mar 07, 2015 7:21 pm

Cannot dig under field anymore. If I click on the border of the field it still works.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Mar 07, 2015 8:17 pm

Xelmoth wrote:Cannot dig under field anymore. If I click on the border of the field it still works.


I'm not sure this bothers me. Flatten your land before you drop your field IMO.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby LOMS » Sun Mar 08, 2015 12:22 am

When you chip rubble with pickaxe, it rapidly swaps to axe and back to pickaxe with every chipped piece of rubble (toolbelt).
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sun Mar 08, 2015 4:19 pm

LOMS wrote:When you chip rubble with pickaxe, it rapidly swaps to axe and back to pickaxe with every chipped piece of rubble (toolbelt).


Fix'd for next patch. Bughat sent.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Xelmoth » Sun Mar 08, 2015 9:14 pm

JohnCarver wrote:
Xelmoth wrote:Cannot dig under field anymore. If I click on the border of the field it still works.


I'm not sure this bothers me. Flatten your land before you drop your field IMO.


Hey! If this was intentionally made then just say it.
If not: I mention in the bug report threat that there is something changed in the way fields behave. And because it is not better (adds nothing to realism etc.) but restraining I thing it might be a bug.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sun Mar 08, 2015 9:33 pm

Not considered a bug.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Xelmoth » Mon Mar 09, 2015 5:11 pm

JohnCarver wrote:Not considered a bug.


ok - here, have some tears :cry: I know you like them ^^
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Argentis » Wed Mar 11, 2015 11:09 am

Discovering level 5 Ko'ed me. It also spawned a cave in above the entrance of level (even though it didn't destroy any support beam).
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