[Raonoke]Dude mis-using collision mechanics

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Re: [Raonoke]Dude mis-using collision mechanics

Postby Usernm » Mon Dec 03, 2012 3:09 am

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Re: [Raonoke]Dude mis-using collision mechanics

Postby jorb » Mon Dec 03, 2012 3:10 am

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Re: [Raonoke]Dude mis-using collision mechanics

Postby Usernm » Mon Dec 03, 2012 3:14 am

Nice pics. Let's just wait next steps from griefers. :)
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Last edited by Usernm on Mon Dec 03, 2012 3:19 am, edited 1 time in total.
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Re: [Raonoke]Dude mis-using collision mechanics

Postby Trenial » Mon Dec 03, 2012 3:15 am

jorb wrote:Yes, because I do believe that I fixed anything.

I banned whoever because it amused me, not because I believe it fixes anything.


That is why I put the topic here, not as a complaint but as a future fix. My idea is super simple and not beyond Loffies skillset.

Code: Select all
If $faggetry {
        begin! timer = 600s #they got 10 minutes to move that booty
elseif timer = 0s
    begin !teleport {
             pos = homestead
             set counter = +1
      if pos = (get_homestead = $no_homestead).true
          begin !teleport {
                    pos = townbell_boston
                    set counter = +1
}}
elseif counter <= 5 {
                     begin !jorb_fork
                     animation.play = poof!.res
                     begin !ban_hammer
}
}
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Re: [Raonoke]Dude mis-using collision mechanics

Postby Kaol » Mon Dec 03, 2012 5:21 am

I think collision should be disabled in Boston or perhaps introduce an ability where your character disables collision with other players briefly.
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Re: [Raonoke]Dude mis-using collision mechanics

Postby sabinati » Mon Dec 03, 2012 5:58 am

there should just be a move called "Excuse me, sir" that allows you to push another player off of a tile in a capital town. disabling collisions is a messy business.
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Re: [Raonoke]Dude mis-using collision mechanics

Postby Odekva » Mon Dec 03, 2012 6:10 am

sabinati wrote:there should just be a move called "Excuse me, sir" that allows you to push another player off of a tile in a capital town. disabling collisions is a messy business.

Good one!

Hmm, but then ppl can push afker's out of town to beavers... Good one! :P
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Re: [Raonoke]Dude mis-using collision mechanics

Postby Trenial » Mon Dec 03, 2012 7:14 am

It's really simple to just teleport them home, or to the town bell afer a certain timeout period of no movement. The counting in my joke is for humour, and would be hilarious to see tons of innocent AFKer's going poof everynow and then.
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you would have made a great brave

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Re: [Raonoke]Dude mis-using collision mechanics

Postby MagicManICT » Mon Dec 03, 2012 7:28 am

Sorry, Trenial, but that wouldn't even come close to working. You could move just enough to avoid this and still not clear out of the way of the doors.

The "fix" is to build your own windmill or provide other means of grinding grains without the need for a windmill. (Say an animal powered mill or hand-powered quern)
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Re: [Raonoke]Dude mis-using collision mechanics

Postby defender » Mon Dec 03, 2012 11:23 am

Jorb, you can`t save all nevbees even turn the game into Farmville. They will still die and lose everything.
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