Feb. Patch Bugs (that even the smartest people could miss)

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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby DarkNacht » Sat Feb 07, 2015 6:05 am

You can take blooms out of the forge without tongs if you shift click it.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby MagicManICT » Sat Feb 07, 2015 6:24 am

JohnCarver wrote:nope. Can't unequip it now since it would allow for mass storage of tools in inventories full of toolbelts.


To be honest, I just unclip mine and lay it on the shelf in my foreman's tool trailer at the end of the day. Guess maybe items should have bulk as well as weight so that you can't overstuff a shed?
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Grelko » Sat Feb 07, 2015 6:39 am

My first post happens to be..

Basic game loaded from the website

Not sure if this is from the patch or if it's an old bug

Crash while exiting mine

Java 1.6.0_23-b05
Windows Xp

java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:140)
at haven.FastMesh.draw(FastMesh.java:317)
at haven.MapMesh$Layer.draw(MapMesh.java:318)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:253)
at haven.MapView.draw(MapView.java:814)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:495)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby DarkNacht » Sat Feb 07, 2015 7:12 am

I made a hunting knife with a 4% blade and it came out 0%.
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 7:16 am

DarkNacht wrote:I made a hunting knife with a 4% blade and it came out 0%.


Yes, this one is perplexing me. Will investigate.
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Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Zapt13 » Sat Feb 07, 2015 8:33 am

When learning Packrat, your carryweight doesn't show the increase until AFTER you change your inventory. In my case my inventory was empty, I learned Packrat and my max carryweight didn't change until I added an item to my inventory. I even closed and re-opened my inventory and the max carryweight didn't update. I am using Latikai client.

I presume the calculation is event-based and learning Packrat doesn't trigger the event, but adding or subtracting inventory content does.

Pretty small bug, but bughat?
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby Yes » Sat Feb 07, 2015 8:35 am

This happened to be a bit earlier, so I'm taking this error from error.html. I went into a mine pressed V, M to Mine and this instantly happened:
Code: Select all
<h2>Exception chain</h2>
<h3>java.lang.RuntimeException</h3>
<p>java.lang.RuntimeException: Delayed error in resource gfx/hud/curs/mine (v3), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)</p>
<table class="bt">
<tr><th>Class</th><th>Function</th><th>File</th><th>Line</th></tr>
<tr><td>com.jogamp.common.util.awt.AWTEDTExecutor</td><td>invoke</td><td>AWTEDTExecutor.java</td><td>58</td></tr>
<tr><td>jogamp.opengl.awt.AWTThreadingPlugin</td><td>invokeOnOpenGLThread</td><td>AWTThreadingPlugin.java</td><td>103</td></tr>
<tr><td>jogamp.opengl.ThreadingImpl</td><td>invokeOnOpenGLThread</td><td>ThreadingImpl.java</td><td>206</td></tr>
<tr class="pkg-jogl"><td>javax.media.opengl.Threading</td><td>invokeOnOpenGLThread</td><td>Threading.java</td><td>172</td></tr>
<tr class="pkg-jogl"><td>javax.media.opengl.Threading</td><td>invoke</td><td>Threading.java</td><td>191</td></tr>
<tr class="pkg-jogl"><td>javax.media.opengl.awt.GLCanvas</td><td>display</td><td>GLCanvas.java</td><td>528</td></tr>
<tr class="own"><td>haven.HavenPanel</td><td>uglyjoglhack</td><td>HavenPanel.java</td><td>420</td></tr>
<tr class="own"><td>haven.HavenPanel</td><td>run</td><td>HavenPanel.java</td><td>455</td></tr>
<tr class="pkg-java"><td>java.lang.Thread</td><td>run</td><td>(null)</td><td>-1</td></tr>
<table>
<h3>java.lang.RuntimeException</h3>
<p>Delayed error in resource gfx/hud/curs/mine (v3), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)</p>
<table class="bt">
<tr><th>Class</th><th>Function</th><th>File</th><th>Line</th></tr>
<tr class="own"><td>haven.Resource</td><td>checkerr</td><td>Resource.java</td><td>1512</td></tr>
<tr class="own"><td>haven.Resource</td><td>layer</td><td>Resource.java</td><td>1396</td></tr>
<tr class="own"><td>haven.Resource</td><td>layer</td><td>Resource.java</td><td>1405</td></tr>
<tr class="own"><td>haven.HavenPanel</td><td>redraw</td><td>HavenPanel.java</td><td>375</td></tr>
<tr class="own"><td>haven.HavenPanel$1</td><td>display</td><td>HavenPanel.java</td><td>94</td></tr>
<tr><td>jogamp.opengl.GLDrawableHelper</td><td>displayImpl</td><td>GLDrawableHelper.java</td><td>649</td></tr>
<tr><td>jogamp.opengl.GLDrawableHelper</td><td>display</td><td>GLDrawableHelper.java</td><td>633</td></tr>
<tr class="pkg-jogl"><td>javax.media.opengl.awt.GLCanvas$9</td><td>run</td><td>GLCanvas.java</td><td>1271</td></tr>
<tr><td>jogamp.opengl.GLDrawableHelper</td><td>invokeGLImpl</td><td>GLDrawableHelper.java</td><td>1103</td></tr>
<tr><td>jogamp.opengl.GLDrawableHelper</td><td>invokeGL</td><td>GLDrawableHelper.java</td><td>978</td></tr>
<tr class="pkg-jogl"><td>javax.media.opengl.awt.GLCanvas$10</td><td>run</td><td>GLCanvas.java</td><td>1282</td></tr>
<tr class="pkg-java"><td>java.awt.event.InvocationEvent</td><td>dispatch</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventQueue</td><td>dispatchEventImpl</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventQueue</td><td>access$400</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventQueue$3</td><td>run</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventQueue$3</td><td>run</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java native"><td>java.security.AccessController</td><td>doPrivileged</td><td>(null)</td><td>-2</td></tr>
<tr class="pkg-java"><td>java.security.ProtectionDomain$1</td><td>doIntersectionPrivilege</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventQueue</td><td>dispatchEvent</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>pumpOneEventForFilters</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>pumpEventsForFilter</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>pumpEventsForHierarchy</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>pumpEvents</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>pumpEvents</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.awt.EventDispatchThread</td><td>run</td><td>(null)</td><td>-1</td></tr>
<table>
<h3>haven.Resource$LoadException</h3>
<p>Load error in resource gfx/hud/curs/mine(v3), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)</p>
<table class="bt">
<tr><th>Class</th><th>Function</th><th>File</th><th>Line</th></tr>
<tr class="own"><td>haven.Resource$Loader</td><td>handle</td><td>Resource.java</td><td>446</td></tr>
<tr class="own"><td>haven.Resource$Loader</td><td>run</td><td>Resource.java</td><td>420</td></tr>
<tr class="pkg-java"><td>java.lang.Thread</td><td>run</td><td>(null)</td><td>-1</td></tr>
<table>
<h3>java.net.UnknownHostException</h3>
<p>game.salemthegame.com</p>
<table class="bt">
<tr><th>Class</th><th>Function</th><th>File</th><th>Line</th></tr>
<tr class="pkg-java"><td>java.net.AbstractPlainSocketImpl</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.net.PlainSocketImpl</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.net.SocksSocketImpl</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.net.Socket</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr class="pkg-java"><td>java.net.Socket</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.NetworkClient</td><td>doConnect</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.http.HttpClient</td><td>openServer</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.http.HttpClient</td><td>openServer</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.http.HttpClient</td><td>&lt;init&gt;</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.http.HttpClient</td><td>New</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.http.HttpClient</td><td>New</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>getNewHttpClient</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>plainConnect0</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>plainConnect</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>connect</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>getInputStream0</td><td>(null)</td><td>-1</td></tr>
<tr><td>sun.net.www.protocol.http.HttpURLConnection</td><td>getInputStream</td><td>(null)</td><td>-1</td></tr>
<tr class="own"><td>haven.Resource$HttpSource</td><td>get</td><td>Resource.java</td><td>370</td></tr>
<tr class="own"><td>haven.Resource$TeeSource</td><td>get</td><td>Resource.java</td><td>266</td></tr>
<tr class="own"><td>haven.Resource$Loader</td><td>handle</td><td>Resource.java</td><td>439</td></tr>
<tr class="own"><td>haven.Resource$Loader</td><td>run</td><td>Resource.java</td><td>420</td></tr>
<tr class="pkg-java"><td>java.lang.Thread</td><td>run</td><td>(null)</td><td>-1</td></tr>
<table>
</body>
</html>
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby ASTAROTH » Sat Feb 07, 2015 12:29 pm

Found a bug i think, Cant destroy trip hammer :/
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby JohnCarver » Sat Feb 07, 2015 12:32 pm

ASTAROTH wrote:Found a bug i think, Cant destroy trip hammer :/


Good call. Will be fix'd in next restart. Bughat for you on postmaster.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Feb. Patch Bugs (that even the smartest people could mis

Postby prozhong » Sat Feb 07, 2015 12:59 pm

JohnCarver wrote:
Heffernan wrote:when you throw a boomstick on the floor and its not picked up it just goes out, instead it should explode and ko near people shouldnt it?


No.

So how to use it ? I didnt see any option when it lit , had to throw on floor
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