RabidTweap wrote:Madness has essentially placed a timer on a sandbox building game. I am at madness level 2 and iterated between studying, picking flowers, wittling and playing a note. This has caused me to completely stop building my base because I am constantly focusing on getting madness down. This definitely needs some work, us low level peeps cannot get a teddy bear, because bear will kill you, and it has many times. The amount of things that make you gain madness exceeds the amount of things that bring it down. Is anyone keen on parting with a teddy bear? I have 200 silver.
You can buy two crappy meals for that, maybe you get a teddy from that with some luck. x3
Though on a more serious note, I hope you are not studying, picking flowers, whittling and playing music only in an attempt to bring down your madness? Those things only reduces your insanity and have no effect on your madness levels other than preventing you from gaining another.
And no, even if one list seems longer than the other you have to consider that the things that give insanity are actually from mostly avoidable uncommon tasks, while things that reduces insanity are rather common tasks. The only major contributor to insanity is time itself. So it's rather well balanced. You got over 2 hours to grind nonstop if you, like me, can't stand being distracted from a major project. Then do a study session to get up your skills, prepare food for your next gluttony session (baking and roasting things over a fire also reduces insanity) and all the other things you've already been doing to reduce insanity.