DurMan wrote:At this point this error may well be intentional, but clicking on anything it the game, whether to move or to interact, while FRAPS is recording causes the game to crash.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:RAM--how much do you have? Are you using too much of what's available and Java is crashing? Post error reports and someone might be able to explain them. Make sure to include amount of RAM you have and OS.
Overheating--If you're overclocked or just don't have adequate cooling, you'll get crashes a plenty. Putting the same subsystems to task should cause crashes, too, be it RAM, drive controllers, processor, etc. Find another 3D Java game (such as Minecraft) and try to FRAPS it. What happens?
System configuration--Could be an out of date driver. It's good to check these regularly.
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1282 (invalid operation)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:380)
at haven.HavenPanel.run(HavenPanel.java:414)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1282 (invalid operation)
at haven.GOut.checkerr(GOut.java:84)
at haven.GOut.checkerr(GOut.java:88)
at haven.GOut.getpixel(GOut.java:328)
at haven.MapView$Clicklist.get(MapView.java:427)
at haven.MapView.checkmapclick(MapView.java:474)
at haven.MapView.access$900(MapView.java:37)
at haven.MapView$Hittest.run(MapView.java:774)
at haven.MapView.undelay(MapView.java:548)
at haven.MapView.draw(MapView.java:646)
at haven.Widget.draw(Widget.java:454)
at haven.Widget.draw(Widget.java:459)
at haven.GameUI.draw(GameUI.java:310)
at haven.Widget.draw(Widget.java:454)
at haven.Widget.draw(Widget.java:459)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:134)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:It doesn't crash at all when you're not running FRAPS? Can you use any other video capture successfully?
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