ArrayIndexOutOfBoundsException: 28

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ArrayIndexOutOfBoundsException: 28

Postby MvGulik » Tue Dec 25, 2012 2:22 pm

Client: Vanilla or Ender.
Last actions(character): Following and grabbing a Tumbleweed on a empty inventory.
Play duration: Short. Few minutes, tops.

--- --- ---

Error window:
see: error.log

Error Log file:
Code: Select all
Tue Dec 25 13:49:08 CET 2012
javax.media.opengl.GLException: java.lang.ArrayIndexOutOfBoundsException: 28
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 28
   at haven.GLState$Buffer.copy(GLState.java:206)
   at haven.Light$PSLights$ShadowMap$1.setup(Light.java:176)
   at haven.RenderList.setup(RenderList.java:98)
   at haven.RenderList.setup(RenderList.java:123)
   at haven.FBView.render(FBView.java:95)
   at haven.Light$PSLights$ShadowMap.prerender(Light.java:232)
   at haven.RenderList.render(RenderList.java:212)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:424)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:80)
   at haven.UI.draw(UI.java:147)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Tue Dec 25 13:49:55 CET 2012
Disposal was interrupted:
java.lang.InterruptedException
   at java.lang.Object.wait(Native Method)
   at java.lang.Object.wait(Object.java:503)
   at java.awt.EventQueue.invokeAndWait(Unknown Source)
   at java.awt.Window.doDispose(Unknown Source)
   at java.awt.Window.dispose(Unknown Source)
   at haven.MainFrame.run(MainFrame.java:293)
   at java.lang.Thread.run(Unknown Source)
Html error file:
Code: Select all
Error Report

Reported at: 2012-12-25 13:49:08

Properties

Name   Value
cpus   2
gl.caps   GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: true, Num samples: 4 ]
gl.conf   haven.GLConfig@1d74c8e
gl.exts   [GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint, WGL_EXT_swap_control]
gl.renderer   GeForce 9600M GT/PCI/SSE2
gl.vendor   NVIDIA Corporation
gl.version   2.1.2
jar.git-rev   14.12.2012 00:38
java.vendor   Oracle Corporation
java.version   1.7.0_09
mem.free   109.684.960
mem.max   778.502.144
mem.total   523.173.888
os.arch   x86
os.name   Windows Vista
os.version   6.0
thcl   haven.HackThread
thnm   Haven UI thread
usr   <private>
Exception chain

javax.media.opengl.GLException

java.lang.ArrayIndexOutOfBoundsException: 28

Class   Function   File   Line
javax.media.opengl.Threading   invokeOnOpenGLThread   Threading.java   271
javax.media.opengl.GLCanvas   maybeDoSingleThreadedWorkaround   GLCanvas.java   410
javax.media.opengl.GLCanvas   display   GLCanvas.java   244
haven.HavenPanel   uglyjoglhack   HavenPanel.java   385
haven.HavenPanel   run   HavenPanel.java   420
java.lang.Thread   run   (null)   -1
java.lang.ArrayIndexOutOfBoundsException

28

Class   Function   File   Line
haven.GLState$Buffer   copy   GLState.java   206
haven.Light$PSLights$ShadowMap$1   setup   Light.java   176
haven.RenderList   setup   RenderList.java   98
haven.RenderList   setup   RenderList.java   123
haven.FBView   render   FBView.java   95
haven.Light$PSLights$ShadowMap   prerender   Light.java   232
haven.RenderList   render   RenderList.java   212
haven.PView   draw   PView.java   169
haven.MapView   draw   MapView.java   764
haven.Widget   draw   Widget.java   479
haven.Widget   draw   Widget.java   484
haven.GameUI   draw   GameUI.java   424
haven.Widget   draw   Widget.java   479
haven.Widget   draw   Widget.java   484
haven.RootWidget   draw   RootWidget.java   80
haven.UI   draw   UI.java   147
haven.HavenPanel   redraw   HavenPanel.java   273
haven.HavenPanel$1   display   HavenPanel.java   88
com.sun.opengl.impl.GLDrawableHelper   display   GLDrawableHelper.java   78
javax.media.opengl.GLCanvas$DisplayAction   run   GLCanvas.java   435
com.sun.opengl.impl.GLDrawableHelper   invokeGL   GLDrawableHelper.java   194
javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction   run   GLCanvas.java   452
java.awt.event.InvocationEvent   dispatch   (null)   -1
java.awt.EventQueue   dispatchEventImpl   (null)   -1
java.awt.EventQueue   access$200   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.security.AccessController   doPrivileged   (null)   -2
java.security.ProtectionDomain$1   doIntersectionPrivilege   (null)   -1
java.awt.EventQueue   dispatchEvent   (null)   -1
java.awt.EventDispatchThread   pumpOneEventForFilters   (null)   -1
java.awt.EventDispatchThread   pumpEventsForFilter   (null)   -1
java.awt.EventDispatchThread   pumpEventsForHierarchy   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   run   (null)   -1
--- --- ---
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MvGulik
 
Posts: 159
Joined: Sat Aug 11, 2012 3:15 pm

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