Repeated crash every few minutes

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Repeated crash every few minutes

Postby harshharsh » Thu Dec 06, 2012 5:46 am

A couple minutes into gameplay (it's arbitrary--anywhere from as short as fifteen seconds to about ten minutes, if I'm lucky), the game freezes and spits out this error before forcing a close:

Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383)
   at haven.HavenPanel.run(HavenPanel.java:418)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.GLState$Applier.apply(GLState.java:469)
   at haven.GOut.apply(GOut.java:171)
   at haven.res.lib.leaves.FallingLeaves$MSlot.draw(FallingLeaves.java:36)
   at haven.RenderList.render(RenderList.java:207)
   at haven.RenderList.render(RenderList.java:218)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:656)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:355)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.redraw(HavenPanel.java:271)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


My computer has only 512mb of RAM, and it's devoid of any fancy graphics card, but while it runs Salem seems to play more smoothly than Haven & Hearth.
I also noticed that sometimes the flooring disappears...but only sometimes.
harshharsh
 
Posts: 1
Joined: Wed Dec 05, 2012 11:56 pm

Re: Repeated crash every few minutes

Postby MagicManICT » Thu Dec 06, 2012 6:55 am

You're getting the "generic OpenGL" error that basically says your video card is having issues. What video card do you have? Try updating the drivers. Also check out this thread if you have an older card.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
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Joined: Wed Aug 01, 2012 1:46 am


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