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javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:383)
at haven.HavenPanel.run(HavenPanel.java:418)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:84)
at haven.GLState$Applier.apply(GLState.java:469)
at haven.GOut.apply(GOut.java:171)
at haven.res.lib.leaves.FallingLeaves$MSlot.draw(FallingLeaves.java:36)
at haven.RenderList.render(RenderList.java:207)
at haven.RenderList.render(RenderList.java:218)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:656)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:355)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:271)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
My computer has only 512mb of RAM, and it's devoid of any fancy graphics card, but while it runs Salem seems to play more smoothly than Haven & Hearth.
I also noticed that sometimes the flooring disappears...but only sometimes.