crash after crash after crash, so feed up.

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crash after crash after crash, so feed up.

Postby Saint X » Tue Dec 04, 2012 6:11 pm

I have been playing since first day beta keys where released (april 24 i believe) i never had problems other than an occasional crash which was expected. since release of new servers i started on Roanoke. now this game crashes at least 20 times a day. i have tried it on all my CPU's. I have a win 7 laptop with java 6, a mac w/ java 7, a desktop pc with win 7 java 7 and a slate 7 with win 7 and java 6. it crashes on all 4. normally i can deal with the crashes, but it has gotten more frustrating. Last crash i was on my boat with all my stuff and full inv. when i logged back in it said it couldn't respawn in that spot so i had to respawn at homestead losing inv and my boat is so far away i don't even know where to find it. I have spent over 200 dollars on this game and i love it, but the frustration of crashes is making me not want to play this ever again. not that i fell cheated, i realize it is beta, but this is really ridiculous. also i have used vanilla client, enders and apexlog clients, it doesn't seem to matter. sometimes it gives a crash log, but usually it just locks up or keeps logging me out for no reason.
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Re: crash after crash after crash, so feed up.

Postby Nixman » Tue Dec 04, 2012 6:44 pm

Are you using Enders updater.jar? not his .jnlp?
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Re: crash after crash after crash, so feed up.

Postby Potjeh » Tue Dec 04, 2012 6:47 pm

Moved to Bugs, as it's a technical issue.

It would be helpful if you posted those crash logs.
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Re: crash after crash after crash, so feed up.

Postby MrGemini » Tue Dec 04, 2012 6:51 pm

Same was my problem with more pcs. Could it be that you are german and ure using a Speedport Router? ;) If yes, then u have to open the right ports in Router Menu. That solved the problem for me.
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Re: crash after crash after crash, so feed up.

Postby Saint X » Tue Dec 04, 2012 6:56 pm

This is the only error i got on this cpu. my other cpu are at home. i will post more when i get home. i am in america using a 4g verizon jetpack. and my highspeed internet at home using wired and wifi connections. nothing seems to make a difference.

Error Report
Reported at: 2012-12-04 10:49:23

Properties
Name Value
cpus 4
gl.caps GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ]
gl.conf haven.GLConfig@9b675b
gl.exts [GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr, GL_EXT_texture3D, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_EXT_draw_range_elements, GL_SGIS_texture_lod, GL_EXT_rescale_normal, GL_EXT_packed_pixels, GL_EXT_separate_specular_color, GL_ARB_multitexture, GL_EXT_texture_env_combine, GL_EXT_bgra, GL_EXT_blend_func_separate, GL_EXT_secondary_color, GL_EXT_fog_coord, GL_EXT_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_transpose_matrix, GL_ARB_texture_env_add, GL_IBM_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_blend_square, GL_ARB_texture_compression, GL_3DFX_texture_compression_FXT1, GL_EXT_texture_filter_anisotropic, GL_ARB_texture_border_clamp, GL_ARB_point_parameters, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_EXT_texture_compression_s3tc, GL_ARB_shadow, GL_ARB_window_pos, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_ARB_vertex_program, GL_EXT_texture_rectangle, GL_ARB_fragment_program, GL_EXT_stencil_two_side, GL_ATI_separate_stencil, GL_ARB_vertex_buffer_object, GL_EXT_texture_lod_bias, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_shader, GL_NV_texgen_reflection, GL_ARB_point_sprite, GL_EXT_blend_equation_separate, GL_ARB_depth_texture, GL_ARB_texture_rectangle, GL_ARB_draw_buffers, GL_ARB_pixel_buffer_object, GL_WIN_swap_hint, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_color_buffer_float, GL_ARB_half_float_pixel, GL_ARB_texture_float, GL_NV_conditional_render, GL_EXT_texture_swizzle, GL_ARB_draw_instanced]
gl.renderer Intel(R) Graphics Media Accelerator HD
gl.vendor Intel
gl.version 2.1.0 - Build 8.15.10.1995
jar.git-rev 03.12.2012 10:02
java.vendor Sun Microsystems Inc.
java.version 1.6.0_24
mem.free 430,447,912
mem.max 778,502,144
mem.total 778,502,144
os.arch x86
os.name Windows 7
os.version 6.1
thcl haven.HackThread
thnm Haven UI thread
usr Saint X

Exception chain
java.lang.RuntimeException
java.lang.reflect.InvocationTargetException

Class Function File Line
haven.res.lib.globfx.GlobEffector create GlobEffector.java 76
haven.res.lib.globfx.GlobEffector get GlobEffector.java 85
haven.res.lib.globfx.GlobEffector get GlobEffector.java 123
haven.res.lib.leaves.FallingLeaves get FallingLeaves.java 134
MapleSprite tick MapleSprite.java 38
haven.ResDrawable ctick ResDrawable.java 69
haven.Gob ctick Gob.java 100
haven.OCache ctick OCache.java 81
haven.HavenPanel run HavenPanel.java 410
java.lang.Thread run (null) -1
java.lang.reflect.InvocationTargetException
(null)
Class Function File Line
sun.reflect.GeneratedConstructorAccessor33 newInstance (null) -1
sun.reflect.DelegatingConstructorAccessorImpl newInstance (null) -1
java.lang.reflect.Constructor newInstance (null) -1
haven.res.lib.globfx.GlobEffector create GlobEffector.java 66
haven.res.lib.globfx.GlobEffector get GlobEffector.java 85
haven.res.lib.globfx.GlobEffector get GlobEffector.java 123
haven.res.lib.leaves.FallingLeaves get FallingLeaves.java 134
MapleSprite tick MapleSprite.java 38
haven.ResDrawable ctick ResDrawable.java 69
haven.Gob ctick Gob.java 100
haven.OCache ctick OCache.java 81
haven.HavenPanel run HavenPanel.java 410
java.lang.Thread run (null) -1
java.lang.OutOfMemoryError
(null)
Class Function File Line
sun.misc.Unsafe allocateMemory (null) -2
java.nio.DirectByteBuffer <init> (null) -1
java.nio.ByteBuffer allocateDirect (null) -1
haven.Utils mkbbuf Utils.java 808
haven.Utils mkfbuf Utils.java 812
haven.res.lib.leaves.FallingLeaves <init> FallingLeaves.java 85
sun.reflect.GeneratedConstructorAccessor33 newInstance (null) -1
sun.reflect.DelegatingConstructorAccessorImpl newInstance (null) -1
java.lang.reflect.Constructor newInstance (null) -1
haven.res.lib.globfx.GlobEffector create GlobEffector.java 66
haven.res.lib.globfx.GlobEffector get GlobEffector.java 85
haven.res.lib.globfx.GlobEffector get GlobEffector.java 123
haven.res.lib.leaves.FallingLeaves get FallingLeaves.java 134
MapleSprite tick MapleSprite.java 38
haven.ResDrawable ctick ResDrawable.java 69
haven.Gob ctick Gob.java 100
haven.OCache ctick OCache.java 81
haven.HavenPanel run HavenPanel.java 410
java.lang.Thread run (null) -1
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Re: crash after crash after crash, so feed up.

Postby Saint X » Tue Dec 04, 2012 7:22 pm

yup just locked up again, no error message, using vanilla client!
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Re: crash after crash after crash, so feed up.

Postby imrielle » Tue Dec 04, 2012 8:35 pm

I see a lot of references to Maple Leaves in that, have you tried this? viewtopic.php?f=11&t=1245
I don't know if it is what your issue is being caused by, but it's worth a try.
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Re: crash after crash after crash, so feed up.

Postby Saint X » Tue Dec 04, 2012 8:58 pm

I downloaded it, but i do not have a cunstum res folder to put it in.
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Re: crash after crash after crash, so feed up.

Postby Ornery » Tue Dec 04, 2012 10:41 pm

create a new folder named "custom_res" in your salem folder, and unzip the fix there
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Re: crash after crash after crash, so feed up.

Postby staxjax » Tue Dec 04, 2012 10:45 pm

I remember loftar saying he did something to the falling leaves awhile back. That might be what started your crashes....but if the same thing is happening on 4 different computers, then maybe not.
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