Flower sacks seem odd

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Flower sacks seem odd

Postby jesi » Fri Jan 29, 2016 6:07 pm

I can understand why honeysuckle cannot be sacked since it is not potable. However, it is odd that oakworth and milkweed can be put in a flower sack. And that ostrich fiddleheads cannot be put in either a flower sack or a veggie sack.
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Re: Flower sacks seem odd

Postby Kandarim » Fri Jan 29, 2016 6:15 pm

well, given that oakworth and milkweed count as flowers for finding bees, that doesn't seem so weird.
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Re: Flower sacks seem odd

Postby TotalyMeow » Fri Jan 29, 2016 9:46 pm

jesi wrote:I can understand why honeysuckle cannot be sacked since it is not potable. However, it is odd that oakworth and milkweed can be put in a flower sack. And that ostrich fiddleheads cannot be put in either a flower sack or a veggie sack.


Oakworth and Milkweed are defined as flowers, though I supposed they could be redefined as herbs now that we added so many other flowers. But that would mean they'd no longer go in a sack.

Fiddleheads aren't veggies, they are defined as generic herbs, which don't have a sack.
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Re: Flower sacks seem odd

Postby Propulsion » Mon Feb 01, 2016 3:25 pm

So in addition to berry sacks and nut sacks we need generic herb sacks!
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Re: Flower sacks seem odd

Postby HDHB » Mon Feb 01, 2016 4:55 pm

Propulsion wrote:So in addition to berry sacks and nut sacks we need generic herb sacks!


+1
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Re: Flower sacks seem odd

Postby Zapt13 » Mon Feb 01, 2016 7:08 pm

And is it important that the sacks are created as a certain "type", or could they become designated when they change from empty to containing one item? Stock bins function this way, and it's quite convenient to be able to repurpose them. What mechanic would be harmed If I could empty a flower sack and then add a mushroom to make it a mushroom sack?
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Re: Flower sacks seem odd

Postby Frotted » Tue Feb 02, 2016 2:50 am

Any chance we will be able to 'define' the sacks at some point?

Like we do keys... give it a name?
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Re: Flower sacks seem odd

Postby Taipion » Tue Feb 02, 2016 8:46 pm

Zapt13 wrote:And is it important that the sacks are created as a certain "type", or could they become designated when they change from empty to containing one item? Stock bins function this way, and it's quite convenient to be able to repurpose them. What mechanic would be harmed If I could empty a flower sack and then add a mushroom to make it a mushroom sack?


Clear no, because of mushisacks. :D
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